Shooting Range Dummy: Sculpting & Texturing Exercises

The goal of this project is to create two versions of inorganic materials, new and aged, using Substance Designer and Substance Painter. The theme revolves around a shooting range dummy that has been weathered and damaged by bullets over time, resulting in numerous scars. The project also involves using Marvelous Designer and Zbrush for creating cloth props such as bulletproof vests and the fabric parts of helmets, with the final product rendered in UE5.